# Runtime asset notices

The zombie model and original walk/fury/dead animations are by **pixelhouse**:
[zombie on OpenGameArt](https://opengameart.org/content/zombie), published
21 October 2009, licensed under [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/).
The publisher page was checked on 7 September 2026. Creator: pixelhouse.com.ar.
Neural Sight converts the FBX assets to GLB, embeds textures, adjusts scale and
orientation, removes locomotion drift, and adds runtime animation/physics changes.
The active walk, attack and revive GLBs use this character; the separate
Quaternius get-up experiment is not the active revive asset. Retain this notice
and `characters/zombie/ATTRIBUTION.md` with distributed builds.

Weapon/hand images, animation footage and sound effects are generated experiment
outputs. This repository does not declare them public domain or independently
clear model-provider terms, depicted designs, or other third-party rights.
Generation requests, account details and credentials are excluded from upload.

Downloaded Gaussian-splat scenes and their collision/navigation data are excluded.
The demo streams publisher-hosted data. Scene authors retain their rights; public
access and permissive CORS do not establish permission to redistribute a scene.
In-app scene attribution should remain visible. No repository-wide license grant
for third-party assets is implied.
