NEURAL SIGHT / CAPTURE EXPERIMENT

Loading the frame.

Production footage, sound and models. Packed once, cached locally when browser storage is available.

Preparing media…

Levels stream separately from their publishers. Internet access is required.

Preparing infected encounter…
STARTING— FPS
NEURAL SIGHT / FIELD SESSIONS

Choose your ground.

Real captured places. AI-generated hands. A 24-hour playable experiment.

Play another SuperSplat scene Local development only

Paste a public scene link. We’ll inspect its quality levels and check for published voxel colliders.

To import new scene URLs, run the project locally: cd app && npm ci && npm run dev. Local setup ↗

Scenes without published colliders use free-fly mode.

Level download cache · manage / purge

Publisher, attribution & scene rights ↗

Levels stream from their publishers. Public viewing does not grant redistribution rights. Modern WebGPU browser recommended.

NEURAL SIGHT / CAPTURE STUDY 001

Step into
San Juan.

A captured place. A first-person perspective.

Walk the historic district with a screen-space video viewmodel and voxel collision.

WASD walk · Shift run · C / Ctrl crouch · Space jump
Mouse look · Left click fire · Right click / X aim · Tap R swap mag · Hold R repack · V fire mode
F toss bouncy ball · ~ returns to spawn · Home resets the full session

Sound and mouse capture start on entry.
Esc releases the mouse. Click the viewport to recapture.

EXPERIMENTAL BUILD / SAN JUAN, PUERTO RICO
Scene: AJ Creek / virtualworldtours
Scene reuse rights and generated footage approval pending.
NEURAL SIGHT / FIELD TEST 001

San JuanHISTORIC DISTRICT / PUERTO RICO

30/ 30 · 3 READY MAGS
30/30 · 30/30 · 30/30
SINGLE
Mouse look · Left click fire · Space jump
Loading San JuanLocal streamed Gaussian splats + WebGPU viewmodel