loading…
Render profiler

Waiting for the engine…

GPU spans include dependency waits and can overlap; do not add them to get frame time. Combined shaders share a measurement. Absent passes did not execute in the latest sample. CPU values are separate.

Pass / targetLatest span msMean / p95 msShaders

Rendering stopped. Press P or ▶ to resume.
Splat Racer
Starting…
Credits & source